Overview EditThe Clan of the Raven. Great explorers and merchants, their mighty fleet allowed them to be the first to land on Northgard. They are strong trade partners if you don't mind their constant scheming. Brash and swift, they will often be found roaming where you least expect them.
Kröwns and Harbors play central roles for this clan. Money can be produced excessively, while tasks like colonization and exploration can simply be payed for, giving this clan a big edge by spending a less vital resource. Happiness will rarely be an issue with Harbors and explored areas providing plenty and a wealthy military becomes nearly unstoppable.
Starting Bonuses Edit
- Can build the Harbor (replaces Longship Dock) to explore coastal areas and later send Mercenaries attacks.
Fame Bonuses Edit
- 200 Fame
- Recruits: You obtain 3 Villagers.
- 500 Fame
Lore Tree Edit
|Sharp Axes||-||Your Woodcutters will produce 15% more Wood.|
|Weaponsmith||-||Increases all your military units' Attack Power by 20%.|
|Trading||-||Gain +2 Kröwns production. Enables trading routes with Trading Posts.|
|Rangers||Sharp Axes||Increases scouting and exploration speed by 100%. Your scouts no longer consume Food and cannot be hurt while exploring.|
|Mining Efficiency||Sharp Axes||Miners extract 30% more ore from deposits.|
|Fur Coats||Weaponsmith||Your Military units no longer have reduced power during winter.|
|Militia||Weaponsmith||Inceases your civilians' resistance by 30% when defending.|
|Coinage||Trading||Your merchants will produce 20% more Kröwns.|
|Shipbuilding||Trading||Increases Sailors' resource production by 30%.|
|Recruitment||Rangers or Mining Efficiency||Increased population growth speed by 30%.|
|Medicine||Rangers or Mining Efficiency||Increases your Healers' healing speed by 50%. Healers will gather food when they are not healing.|
|Gear Upgrade||Fur Coats or Militia||Increases your military units Attack Power depending on your Kröwns in stock (25% max).|
|Defensive Strategy||Fur Coats or Militia||Your Defense Towers resistance will be increased by 30%.|
|Erudition||Shipbuilding or Coinage||Increase Lore Master production by 10%. Carved Stone cost is halved.|
|Carpentry Mastery||Shipbuilding or Coinage||Reduces your buildings' upgrade costs by 20%.|
|Hearthstone||Recruitment or Medicine||Reduces extra Firewood consumption during winter by 50%.|
|Journeymen||Recruitment or Medicine||Increases your Happiness based on the areas you have explored.|
|Legendary Heroes||Gear Upgrade or Defensive Strategy||Improves your Warchief's attack by 50%.|
|Feeling Safe||Gear Upgrade or Defensive Strategy||Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded Training Camp.|
|Greater Trade Routes||Erudition or Carpentry Mastery||Increases your trading routes' Kröwns income and marketplace supply by 50%.|
|Exotic Goods||Erudition or Carpentry Mastery||Gain +1 Happiness for every Harbor and +2 Happiness if upgraded.|