The Clan of the Goat. When it comes to surviving in the dangerous conditions and building sturdy settlements, the Clan of the Goat has no rival. They will endure the harshest of winters and even prosper. Self sufficient survivalists, they work hard to make the most of every inch of their territory. Adaptable and resilient, they will be right at home on Northgard.
The biggest advantage lies in the unrivaled ability to strive with only little space available. Enhancing any areas with cheap extra building space and buildings that are able to occupy an extra worker can create by far the strongest economy among all the clans. Further enhanced by the option to trade away excess Food for massive Kröwns income.
- Increases the production bonus of your feasts to 30%.
- 200 Fame
- Spare Tools: You gain 2 free Tools to improve your villagers' productivity.
- 500 Fame
Lore Tree Edit
|Sharp Axes||-||Your Woodcutters will produce 15% more Wood.|
|Weaponsmith||-||Increases all your military units' Attack Power by 20%.|
|Trading||-||Gain +2 Kröwns production. Enables trading routes with Trading Posts.|
|Cooking Mastery||Sharp Axes||Reduces consumption of Food by 5%.|
|Mining Efficiency||Sharp Axes||Miners extract 30% more ore from deposits.|
|Fur Coats||Weaponsmith||Your Military units no longer have reduced power during winter.|
|Barricades||Weaponsmith||Increases your civilians' resistance by 20% per building in the area.|
|Amenities||Trading||80% reduction of cost to add a building slot to an area.|
|Coinage||Trading||Your merchants will produce 20% more Kröwns.|
|Recruitment||Cooking Mastery or Mining Efficiency||Increased population growth speed by 30%.|
|Medicine||Cooking Mastery or Mining Efficiency||Increases your Healers' healing speed by 50%. Healer will gather food when they are not healing.|
|Feeling Safe||Fur Coats or Barricades||Gain +3 Happiness if you have a Warchief. +1 Happiness per upgraded Training Camp.|
|Defensive Strategy||Fur Coats or Barricades||Your Defense Towers resistance will be increased by 30%.|
|Erudition||Amenities or Coinage||Increases Lore Master production by 20%. Craved Stone cost is halved.|
|Carpentry Mastery||Amenities or Coinage||Reduced your buildings' upgrade costs by 20%.|
|Hearthstone||Recruitment or Medicine||Reduces extra Firewood consumption during winter by 50%.|
|Industrious||Recruitment or Medicine||Food production buildings can be assigned an additional villager if they are upgraded.|
|Legendary Heroes||Feeling Safe or Defensive Strategy||Improves your Warchief's attack by 50%.|
|Monster Slayer||Feeling Safe or Defensive Strategy||Improves your military units attack by 30% against mythical creatures.|
|Negotiation||Erudition or Carpentry Mastery||Reduces Marketplace prices by 30%.|
|Food Trade||Erudition or Carpentry Mastery||Trading food increases your trading routes' Kröwns income by 50%.|
In the story campaign, Heidrun clan are led by an elderly bannerman named Halvard. A wise and kind-hearted man, he focused on the survival of his people. He abhors senseless violence, but not against resorting to it when provoked. He seemed to be knowledgeable, as he familiar with mystical creatures he and his allies encountered at Northgard which mostly believed to be either myth or rare.