The clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.
There is a clear focus on military prowess to the extent that the warriors can provide Food, Kröwns and Happiness primarily through constant fighting while requiring little maintenance. Conquering new territory is facilitated through various means, ranging from increased strength while on the offensive to easier colonization.
- Your military units eat 30% less food and provide Happiness.
- 200 Fame
- Assault: Your military units gain a 15% attack bonus when fighting outside your territory.
- 500 Fame
- Dominion: Your Berserker can colonize cleared areas for free (with cool down).
Lore Tree Edit
|Sharp Axes||-||Your Woodcutters will produce 15% more Wood.|
|Weaponsmith||-||Increases all your military units' Attack Power by 20%.|
|Trading||-||Gain +2 Kröwns production. Enables trading routes with Trading Posts.|
|Colonization||Sharp Axes||Reduces the amount of Food necessary to colonize one area by 30%.|
|Mining Efficiency||Sharp Axes||Miners extract 30% more ore from deposits.|
|Fur Coats||Weaponsmith||Your Military units no longer have reduced power during winter.|
|Spoils of War||Weaponsmith||Gain +15 Kröwns for each enemy unit killed outside of your territory.|
|Shipbuilding||Trading||Increases Sailors' resource production by 30%.|
|Coinage||Trading||Your merchants will produce 20% more Kröwns.|
|Recruitment||Colonization or Mining Efficiency||Increases population growth speed by 30%.|
|Medicine||Colonization or Mining Efficiency||Increases your Healers' healing speed by 50%. Healers will gather food when they are not healing.|
|Sharp Weapons||Fur Coats or Spoils of War||Increases your military unit's Attack Power by 15%.|
|Plunder||Fur Coats or Spoils of War||When you decolonize an area, your units there gain +50% life.|
|Erudition||Shipbuilding or Coinage||Increases Lore Master production by 20%. Carved Stones cost is halved.|
|Carpentry Mastery||Shipbuilding or Coinage||Reduced your buildings' upgrade costs by 20%.|
|Hearthstone||Recruitment or Medicine||Reduces extra Firewood consumption during winter by 50%.|
|Field Rations||Recruitment or Medicine||Reduced your military units' Food consumption by 70%.|
|Legendary Heroes||Sharp Weapons or Cartography||Improves your Berserker attack by 50%.|
|Conqueror||Sharp Weapons or Cartography||Increases your military power against Defense Towers by 100%, and makes decolonization twice as fast.|
|Negotiation||Erudition or Carpentry Mastery||Reduces Marketplace prices by 30%|
|Veiled Threads||Erudition or Carpentry Mastery||Improves your trading routes' Kröwns income by 50%, if you have a Berserker.|
In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.