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Northgard Wiki
383
pages
Explore
Main Page
All Pages
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Navigation
Main page
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Clans
Eikthyrnir
Heidrun
Fenrir
Huginn and Muninn
Bjarki
Slidrugtanni
Sváfnir
Nidhogg
Svadilfari
Lyngbakr
Himminbrjotir
Brundr and Kaelinn
Resources
Fame
Food
Wood
Kröwns
Iron
Stone
Lore
Happiness
Dragon Essence
Commercial Influence
Ancestral Equipment
Wyrd
Mechanics
Victory
Winter
Disasters
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Colonization
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Upgrade Buildings
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Sickness
Freezing
Time
More
Civilian Units
Villager
Loremaster
Brewer
Skald
Smith
Sheep
Healer
Miner
Farmer
Hunter
Fisherman
Woodcutter
Merchant
Sailor
Scout
Mender
Thrall
Norn
Military Units
Warrior
Shield Bearer
Axe Thrower
Skirmisher
Dragonkin
Warchief
Berserker
Shield Maiden
Signy
Torfin
Kaija, the Armored Bear
Bláinn
Mercenary
Militia
Brok
Eitria
Valkyrie
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Draugr
Fallen Valkyrie
Ghost Warrior
Wolf
Brown Bear
Jötunn
Myrkalfar
Kobold
Wyvern
Hrimgandr
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Town Hall
House
Scout Camp
Woodcutter's Lodge
Trading Post
Fisherman's Hut
Fields
Hunter's Lodge
Iron Mine
Quarry
Healer's Hut
Longship Dock
Lighthouse
Harbor
Carved Stone
Food Silo
Brewery
Sheepfold
Hall of Skalds
Mender's Hut
Marketplace
Forge
Altar of Kings
Training Camp
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Hörgr
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Commercial Influence
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{{ Res|Commercial Influence||ext }} is a [[Resources|resource]] in Northgard, which you gain by spending {{ Res|Kröwns||ext }} on [[File:GreaterTradingRoutes.png]] Great Trading Routes. It is the resource required to achieve Trade [[Victory]]. Commercial Influence is an immune resource, once you have gained a Commercial Influence point, you cannot lose it or spend it in any way. = Great Trade Routes = The only way to gain Commercial Influence is by spending gold on [[File:GreaterTradingRoutes.png]] Great Trading Routes. To enable [[File:GreaterTradingRoutes.png]] Great Trading Routes, you must: # Discover {{~|Shipbuilding|l}} to unlock [[File:GreaterTradingRoutes.png]] Great Trading Routes. # Build a [[Longship Dock]] (or [[Harbor]] as [[Huginn and Muninn|Raven Clan]]). # Build a [[Lighthouse]] as extension Once these steps are done, you can start only one of the [[File:GreaterTradingRoutes.png]] Great Trading Routes at a time. You can switch to another Great Trade Route anytime, you can also completely stop Great Trade Routes if you need to. If you run out of {{ Res|Kröwns||ext}}, Great Trade Routes will automatically stop. Commercial Influence gained from Great Trade Routes is '''not''' increased because of {{~|Feast}}s. The only game mechanic that increases Commercial Influence are Negotiators and Glory of the clan knowledges, which adds 20% to all Commercial Influence gains. {{ knowledge | unique = Raven | file = Negotiators | title = Negotiators }} {{ knowledge | unique = Stag | file = Glory of the Clan | title = Glory of the Clan }} There are 3 [[File:GreaterTradingRoutes.png]] Great Trading Routes that are always available. Additionally, building the [[Bragaful|Relic of Bragaful]] adds a 4th trade route. Each trade route requires a certain amount of gold spent, and in exchange you gain Commercial Influence and bonus [[File:happiness.png]] [[Happiness]] as long as the trade route is active. Below is a table with the details of each Great Trade Route: <!-- Automated table : input values should be modified in Template:Value --> {| class="eq_table" style="text-align:center" |- ! {{ Res|Commercial Influence|Earned }} ! {{ Res|Commercial Influence|Earned as [[Huginn and Muninn|Raven]] }} ! {{ Res|Kröwns|Spent }} ! [[File:happiness.png]] Happiness Bonus ! Destination ! Notes |- | {{ Res|Commercial Influence|+{{Value|GreatTrade1}}}} | {{ Res|Commercial Influence|{{#expr:{{Value|GreatTrade1}}*{{Value|Raven Bonus|Negotiators}}}}}} | {{ Res|Kröwns|-{{Value|GreatTrade1|Cost}}|ext }} | {{ Res |Happiness|+{{Value|GreatTrade1|Happiness}} }} | Homeland | |- | {{ Res|Commercial Influence|+{{Value|GreatTrade2}}}} | {{ Res|Commercial Influence|{{#expr:{{Value|GreatTrade2}}*{{Value|Raven Bonus|Negotiators}}}}}} | {{ Res|Kröwns|-{{Value|GreatTrade2|Cost}}|ext }} | {{ Res |Happiness|+{{Value|GreatTrade2|Happiness}} }} | Miklagard | |- | {{ Res|Commercial Influence|+{{Value|GreatTrade3}}}} | {{ Res|Commercial Influence|{{#expr:{{Value|GreatTrade3}}*{{Value|Raven Bonus|Negotiators}}}}}} | {{ Res|Kröwns|-{{Value|GreatTrade3|Cost}}|ext }} | {{ Res |Happiness|+{{Value|GreatTrade3|Happiness}} }} | Vinland | |- | {{ Res|Commercial Influence|+{{Value|GreatTrade4}}}} | {{ Res|Commercial Influence|{{#expr:{{Value|GreatTrade4}}*{{Value|Raven Bonus|Negotiators}}}}}} | {{ Res|Kröwns|-{{Value|GreatTrade4|Cost}}|ext }} | {{ Res |Happiness|+{{Value|GreatTrade4|Happiness}} }} | | Only available with [[Bragaful]] |} <!-- Automated table : input values should be modified in Template:Value --> = Trade Victory = Trade Victory is one of the victory conditions required to become the king of Northgard, and thus win the game. If this victory condition is enabled, it can be achieved by earning {{ Res|Commercial Influence|2,000 }} points. Because this victory condition requires a significant amount of gold spending, which means an economic setback, certain rewards are received for reaching certain {{ Res|Commercial Influence||ext }} milestones as follows: {| class="eq_table" |- ! {{ Res|Commercial Influence|Reached }} ! Rewards Received |- | {{ Res|Commercial Influence| 500|ext }} | {{ Res|Wood|100|ext }}, {{ Res|Food|100|ext }}, {{ Res|Lore|50|ext }} |- | {{ Res|Commercial Influence|1,000|ext }} | {{ Res|Wood|150|ext }}, {{ Res|Food|150|ext }}, {{ Res|Iron|10|ext }} |- | {{ Res|Commercial Influence|1,500|ext }} | {{ Res|Wood|200|ext }}, {{ Res|Food|200|ext }}, {{ Res|Stone|20|ext }} |- | {{ Res|Commercial Influence|2,000|ext }} | Becoming "King of Northgard", winning the game. |} Because the amount of {{ Res|Commercial Influence||ext }} gained from each Great Trade Route is fixed, it is possible to calculate the amount of time and {{Res|Kröwns||ext}} needed to achieve Trade Victory with each Great Trade Route, if the great trade route is not changed or stopped: <!-- Automated table : input values should be modified in Template:Value --> {| class="eq_table" style="text-align:center;" |- ! Great Trade Route ! Months Needed ! {{Res|Kröwns|Spent}} ! Months Needed as [[Huginn and Muninn|Raven]] ! {{Res|Kröwns|Spent}} as [[Huginn and Muninn|Raven]] |- | {{ Res|Kröwns|-{{Value|GreatTrade1|Cost}}|ext }} Route | {{#expr: 2000/(6*{{Value|GreatTrade1}}) round 2}} months | {{Res|Kröwns|{{#expr: 2000/(6*{{Value|GreatTrade1}})*6*{{Value|GreatTrade1|Cost}} round 0}}|ext}} | {{#expr: 2000/(6*{{Value|GreatTrade1}}*{{Value|Raven Bonus|Negotiators}}) round 2}} months | {{Res|Kröwns|{{#expr: 2000/(6*{{Value|GreatTrade1}}*{{Value|Raven Bonus|Negotiators}})*6*{{Value|GreatTrade1|Cost}} round 0}}|ext}} |- | {{ Res|Kröwns|-{{Value|GreatTrade2|Cost}}|ext }} Route | {{#expr: 2000/(6*{{Value|GreatTrade2}}) round 2}} months | {{Res|Kröwns|{{#expr: 2000/(6*{{Value|GreatTrade2}})*6*{{Value|GreatTrade2|Cost}} round 0}}|ext}} | {{#expr: 2000/(6*{{Value|GreatTrade2}}*{{Value|Raven Bonus|Negotiators}}) round 2}} months | {{Res|Kröwns|{{#expr: 2000/(6*{{Value|GreatTrade2}}*{{Value|Raven Bonus|Negotiators}})*6*{{Value|GreatTrade2|Cost}} round 0}}|ext}} |- | {{ Res|Kröwns|-{{Value|GreatTrade3|Cost}}|ext }} Route | {{#expr: 2000/(6*{{Value|GreatTrade3}}) round 2}} months | {{Res|Kröwns|{{#expr: 2000/(6*{{Value|GreatTrade3}})*6*{{Value|GreatTrade3|Cost}} round 0}}|ext}} | {{#expr: 2000/(6*{{Value|GreatTrade3}}*{{Value|Raven Bonus|Negotiators}}) round 2}} months | {{Res|Kröwns|{{#expr: 2000/(6*{{Value|GreatTrade3}}*{{Value|Raven Bonus|Negotiators}})*6*{{Value|GreatTrade3|Cost}} round 0}}|ext}} |- | {{ Res|Kröwns|-{{Value|GreatTrade4|Cost}}|ext }} Route | {{#expr: 2000/(6*{{Value|GreatTrade4}}) round 2}} months | {{Res|Kröwns|{{#expr: 2000/(6*{{Value|GreatTrade4}})*6*{{Value|GreatTrade4|Cost}} round 0}}|ext}} | {{#expr: 2000/(6*{{Value|GreatTrade4}}*{{Value|Raven Bonus|Negotiators}}) round 2}} months | {{Res|Kröwns|{{#expr: 2000/(6*{{Value|GreatTrade4}}*{{Value|Raven Bonus|Negotiators}})*6*{{Value|GreatTrade4|Cost}} round 0}}|ext}} |} <!-- Automated table : input values should be modified in Template:Value --> = Tips and Tricks = * You can only build one [[Lighthouse]], and thus start only one Great Trade Route. * It's considered safe to build your [[Lighthouse]] on your [[Town Hall|Town Hall Tile]]. * The greater trade route stops if the Shipdock/Harbor hosting the lighthouse is burning. * Being able to loot a [[Shipwreck]] can speed up your progress significantly. * [[File:Feast.png]] Feasting will not increase the rate of {{ Res|Commercial Influence||ext }} gained. * {{~|Sailor}}'s Tool-Upgrade will not increase the rate of {{ Res|Commercial Influence||ext }} gained. * Keeping a solid {{ Res|Kröwns||ext }} storage for defending is advised. = See Also = * [[Lighthouse]] * [[Bragaful]] = References = [[Category:Resources]]
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